A good example is Mario Galaxy, which works fine in most segments, but in segments meant to have a fixed camera, it bugs out because a lot of special effects were hand tuned to appear correctly only from that specific perspective.Įarlier this year, I played through a few GCN games in VR and posted some videos of the ones which worked well. So it's relatively easy to get gamecube and Wii games going in VR using dolphin - there exists both a native build of dolphin with VR support (both DK1 and DK2), and you can use an injection driver like Tridef 3D to enable VR headtracking in normal builds of dolphin (DK1) - but the main problem with doing so is games behaving incorrectly or inappropriately for VR because they were never meant to accommodate such a VR perspective.
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